← All posts QuadrupleX

Dev diary: remaking Armada 2525 as QuadrupleX

A years-old someday project, finally real. A 3D space 4X in the browser with five rival AI personalities, tuned by a simulator that plays them against each other for hundreds of turns.

If you played 4X games on DOS, you might remember Armada 2525: a grid of sectors, rival empires and a lot of fleet management. It was one of my favourites, and I've wanted a modern version for years. Now there is one, and it runs in your browser, even on your phone.

Explore, expand, exploit, exterminate

The galaxy is a full 3D map rendered with WebGPU (with a WebGL2 fallback for browsers that don't have it yet), under fog of war. You scout, you colonize, you queue up structures and set each planet to focus on industry, research or credits. Fleets cost upkeep and count against a supply limit, and if you overbuild, you go into debt.

The galaxy with rival empire territories

When fleets meet, you get an animated battle replay and watch them trade fire round by round.

Five rivals with personalities

Up to five AI empires share the galaxy, and each gets a personality: Aggressive, Cautious, Expansionist, Technologist, Industrialist or Balanced. To tune them, I built a headless simulator that plays AI against AI for hundreds of turns.

No art files at all

Every ship, planet and star in QuadrupleX is generated in code. There isn't a single image or model file in the game.

Built with a pair programmer

I built QuadrupleX with Claude as my pair programmer, and the whole thing came together in a few days. It turned a "someday" project into a real one.

Play QuadrupleX free, and tell us which empire beat you first.

Keep reading

More from the blog

October 19, 2026 · 1 min read Welcome to the new Tiny Moosh Games A brand new home for the studio, five new games you can play in your browser today, a soundtrack, and a blog where we'll show how it all gets made. Tiny Tales AdventuresOctober 19, 2026 · 2 min read Dev diary: Tiny Tales Adventures puts family game night on the big screen How a pass-the-tablet board game companion turned into a full fantasy adventure on the TV, with phones as controllers, 3D battles and a narrator who reads to the kids. Rags to RichesOctober 19, 2026 · 2 min read Dev diary: Rags to Riches, where time is the real currency Building a life sim around one idea, that money buys your time back. A 3D city, 78 jobs, ten homes, a stock market and a newspaper that writes up your week.